Hi Guys,
I made a terrain, and I have a vraydisplacement modifier to add detail. Problem is that the vegetation is scattered using Pflow on the original geometry, so there is a big discrepancy in the rendered result. Is there any way to make the Pflow respect the displacement map?
Regards
Basher
I made a terrain, and I have a vraydisplacement modifier to add detail. Problem is that the vegetation is scattered using Pflow on the original geometry, so there is a big discrepancy in the rendered result. Is there any way to make the Pflow respect the displacement map?
Regards
Basher
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