Hey guys,
I`m looking to optimize a environment scene for rendering and I?m wondering how I should deal with the proxies I?m using.
I made a bunch of hipoly proxies (around 1-3 mill polys each, turbosmooth with standard displacement) and then collapsed them and made proxies out of them. But the proxies now seem to slow down the rendering significantly.
So I?m wondering if a better approach would be to make lowpoly meshes instead and put the displacement in the material (even though I hate the material displacement for the lack of negative displacement).
Would that maybe speed up the rendering? I?m just wondering since most proxies are at elast 100MB big and all saved on a network path, if whats slowing the rendering down is simply loading and unloading the proxies into memory...
I`m looking to optimize a environment scene for rendering and I?m wondering how I should deal with the proxies I?m using.
I made a bunch of hipoly proxies (around 1-3 mill polys each, turbosmooth with standard displacement) and then collapsed them and made proxies out of them. But the proxies now seem to slow down the rendering significantly.
So I?m wondering if a better approach would be to make lowpoly meshes instead and put the displacement in the material (even though I hate the material displacement for the lack of negative displacement).
Would that maybe speed up the rendering? I?m just wondering since most proxies are at elast 100MB big and all saved on a network path, if whats slowing the rendering down is simply loading and unloading the proxies into memory...
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