[Introduction and Problem]
Hello,
I'm really struggling to grasp the concept of SSS and how to art direct the exact skin I want.
I did find a diagram over on the Render Man help page But thats for their "Multiple Mean Free Paths" SSS. Is there a diagram of the VRayALSurfaceMtl that we can refer to?
[VRayALSurfaceMtl Scene]
- I made a scene you can download here
- Cube 1 represents the human head scale with 1 cm markers.
- Cube 2 represents the human eye scale with 1 mm markers.
- Back lit primarily for SSS
- An alsurface material is applied to both cubes. you can focus on the small or big cube as you please.
basically I have been trying to control the colors and create a beautiful skin material but because I don't understand what is happening, its impossible to control. Before I continue I wish to show you how I want SSS to be controlled (My pre-conceived notions);
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Looking at the diagram you can see that I think, or want to think that controlling the SSS is basically choosing the colors of a gradient ramp. Ultra simple as each layer is the color you choose. Image you have a cube which represents a cutout of human skin from the arm, back or face. We are looking at the side profile so we see the layers.
Layer 01 = SSS 1, oil reflection layer
Layer 02 = SSS 2, skin surface reflection layer
Layer 03 = Diffuse color and texture
Layer 04 = SSS 1
Layer 05 = SSS 2
Layer 06 = SSS 3
The color you assign to the SSS layers will be exactly as you would expect to see. I the diagram I put Red to Blue to Green. So that is exactly the kind of gradient we would see on the cross section of skin. This is how my mind thinks and why its so confusing to try and use real world SSS models like ALSurface.
[Example of Un-intuitive controls]
I'm trying to mimic the gradient in the diagram above - meaning that.....I wish to have 1 color transition to another with gradient blending between but its not working in ALSurface;
- I turnoff all SSS and starting 1 lobe at a time.
- I make the SSS 1 a Blue color with a depth of 1 and it looks fine.
- I make the SSS 2 a Red color with a depth of 2 and it makes everything go purple with a diffuse of Green (WTF?)
The result is a Purple cube with a green diffuse color. - I have no idea why this results in a green diffuse.
Anyway, I'm struggling to explain my problem, and I'm probably just not smart enough to 'get it'. Ill try to clarify more later but this turned out to be so hard to explain. I just want simple SSS controls that are intuitive.
Hello,
I'm really struggling to grasp the concept of SSS and how to art direct the exact skin I want.
I did find a diagram over on the Render Man help page But thats for their "Multiple Mean Free Paths" SSS. Is there a diagram of the VRayALSurfaceMtl that we can refer to?
[VRayALSurfaceMtl Scene]
- I made a scene you can download here
- Cube 1 represents the human head scale with 1 cm markers.
- Cube 2 represents the human eye scale with 1 mm markers.
- Back lit primarily for SSS
- An alsurface material is applied to both cubes. you can focus on the small or big cube as you please.
basically I have been trying to control the colors and create a beautiful skin material but because I don't understand what is happening, its impossible to control. Before I continue I wish to show you how I want SSS to be controlled (My pre-conceived notions);
Looking at the diagram you can see that I think, or want to think that controlling the SSS is basically choosing the colors of a gradient ramp. Ultra simple as each layer is the color you choose. Image you have a cube which represents a cutout of human skin from the arm, back or face. We are looking at the side profile so we see the layers.
Layer 01 = SSS 1, oil reflection layer
Layer 02 = SSS 2, skin surface reflection layer
Layer 03 = Diffuse color and texture
Layer 04 = SSS 1
Layer 05 = SSS 2
Layer 06 = SSS 3
The color you assign to the SSS layers will be exactly as you would expect to see. I the diagram I put Red to Blue to Green. So that is exactly the kind of gradient we would see on the cross section of skin. This is how my mind thinks and why its so confusing to try and use real world SSS models like ALSurface.
[Example of Un-intuitive controls]
I'm trying to mimic the gradient in the diagram above - meaning that.....I wish to have 1 color transition to another with gradient blending between but its not working in ALSurface;
- I turnoff all SSS and starting 1 lobe at a time.
- I make the SSS 1 a Blue color with a depth of 1 and it looks fine.
- I make the SSS 2 a Red color with a depth of 2 and it makes everything go purple with a diffuse of Green (WTF?)
The result is a Purple cube with a green diffuse color. - I have no idea why this results in a green diffuse.
Anyway, I'm struggling to explain my problem, and I'm probably just not smart enough to 'get it'. Ill try to clarify more later but this turned out to be so hard to explain. I just want simple SSS controls that are intuitive.
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