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Why is the floor color bleeding only the ceiling?!

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  • Why is the floor color bleeding only the ceiling?!

    I'm goin' nuts trying to get a nice and decent ceiling.

    Could someone please give me a hand? I have dead line tomorrow



    here is the scene:

    http://cablemodem.fibertel.com.ar/lupaz/barco.zip

    Very thanks!
    Guido.

  • #2
    if you are on 1.45.70beta you can just turn down the saturation in the IRR map settings

    Comment


    • #3
      TIP ... render the imap with no texture's .... render from the saved imap with texture's applyed ... = no colour bleed
      Natty
      http://www.rendertime.co.uk

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      • #4
        Thanks a lot for answering.

        This image is what I get when I turn off deffuse of the floor material, and then on, useing the saved IRmap.



        Isn't the ceiling too dark compareing it with the walls?

        Thanks.
        Guido.

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        • #5
          try to render everything with a white mat ... save the final imap... ! ... then apply your materials to get a nice white clean job with no colour bleed... try it ..
          Natty
          http://www.rendertime.co.uk

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          • #6
            Sorry! the last image was with Gi for the floor on 0.3! Because I was trying to get color bleeding down.

            This one is with Gi on 1:

            It is much better now! Thanks natty, you 'r a genious!


            Guido.

            Comment


            • #7
              Two more questions

              If I turn texture off, the reflections remains ok? or there's a loss or something?

              If I want just a sutil color bleed, the best way to do this is to give the floor a warmish base color or there's a way to control color bleeding?

              I know this last subject is allready on some post, but the post that was exactely what I was looking for had no continuity:

              http://www.chaoticdimension.com/foru...t=dark+ceiling

              Thanks again!
              Guido.

              Comment


              • #8
                hey Lupaz can u clear me how did u eliminate color bleeding cuz i have the same problem with a scene...im using vray 1.09...i would really appreciate ur help

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                • #9
                  Sure:

                  -Save the IRmap
                  -on material editor: turn your wood texture off by unchecking deffuse.
                  -render the scene
                  -turn on wood texture
                  -use IRmap from saved file
                  -Render.

                  I was wandering what if I have to animate this!!

                  This is what I get doing that:
                  Guido.

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