Hi,
i have rendered a few objects with V-Ray displacement (latest demo) and as long as i have a meshsmooth modifier applied it looks good.
Now i want to do some hieroglyphs on a object that has sharp corners (90 degrees).
Im unable to get a clean result.
I have the edges chamfered a bit already but the edges look not clean.
They look like they have small dents or dark pixels on it.
I tried 2d and 3d displacement and all possible options, what can i do?
Like all my diplacement maps i have done them in Z-Brush (i know that i have to flip the map for max) and i have tested with GUV and AUV mapping.
I have also done a test with the pixolator test file (the sword) from the zbrush forum. The displacement only looks good when you use a meshsmooth modifier on the base object.
If you don´t use meshsmooth the object looks exploded ( no matter if keep continuity is checked or not).
Is there some magic trick to get a clean result from V-Ray displacement?
i have rendered a few objects with V-Ray displacement (latest demo) and as long as i have a meshsmooth modifier applied it looks good.
Now i want to do some hieroglyphs on a object that has sharp corners (90 degrees).
Im unable to get a clean result.
I have the edges chamfered a bit already but the edges look not clean.
They look like they have small dents or dark pixels on it.
I tried 2d and 3d displacement and all possible options, what can i do?
Like all my diplacement maps i have done them in Z-Brush (i know that i have to flip the map for max) and i have tested with GUV and AUV mapping.
I have also done a test with the pixolator test file (the sword) from the zbrush forum. The displacement only looks good when you use a meshsmooth modifier on the base object.

If you don´t use meshsmooth the object looks exploded ( no matter if keep continuity is checked or not).
Is there some magic trick to get a clean result from V-Ray displacement?
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