We've got a piece of work coing up where we're attempting to do a very photo-realistic version of an apartment design by one of our clients.
We've been testing with a demo of Vray and Vray Free, but there's one thing I can't work out that I need a little help with.
The apartnment we're building in 3D is VERY small, so it's not possible to acrually put a camera in the room and render from that to get a decent overall view of it.
The solution we've used previously is just to use the Standard Materials in Max and make sure the walls are only 1-sided materials (make sure the 2-sided is unchecked in the material editor) In all out other render tests with Brazil, Max scanline, Mental Ray etc the wall only renders from one side, so we can effectively see through it when from outside, but inside it appears as normal. This means the global immumination in the room works properly i.e. light bouncing off the inside of the wall.
in Vray however it ALWAYS seems to render the materials as 2-sided by default and I can't find any was of stopping it. Obviously one solution would be to just render it with out the wall actually there, but then of course the lighting solution would be wrong as the wall wouldn't be there to bounce the light around the room correctly.
So there you go, a long description of a relatively small problem If anyone can help me out it'd be very much appreciated.
Thanks a lot,
Ripe
We've been testing with a demo of Vray and Vray Free, but there's one thing I can't work out that I need a little help with.
The apartnment we're building in 3D is VERY small, so it's not possible to acrually put a camera in the room and render from that to get a decent overall view of it.
The solution we've used previously is just to use the Standard Materials in Max and make sure the walls are only 1-sided materials (make sure the 2-sided is unchecked in the material editor) In all out other render tests with Brazil, Max scanline, Mental Ray etc the wall only renders from one side, so we can effectively see through it when from outside, but inside it appears as normal. This means the global immumination in the room works properly i.e. light bouncing off the inside of the wall.
in Vray however it ALWAYS seems to render the materials as 2-sided by default and I can't find any was of stopping it. Obviously one solution would be to just render it with out the wall actually there, but then of course the lighting solution would be wrong as the wall wouldn't be there to bounce the light around the room correctly.
So there you go, a long description of a relatively small problem If anyone can help me out it'd be very much appreciated.
Thanks a lot,
Ripe
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