Under G-Buffer/Color Mapping Rollout, there are three types of mapping "Linear Multiply", "Exponential" and "HSV Exponential" please tell me what's the difference in these and which is best.
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it's all in the manual...
http://www.spot3d.com/vray/help/VRay...ms_gbuffer.htm
http://www.spot3d.com/vray/help/VRay...es_gbuffer.htm
paul.
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