Hi,
I am trying to render some elevations using either a orthographic camera, or even a front, left view etc. I am getting really nasty splotches and jaggy things on my glass that I don't get at any other time other then when I am rendering straight on. Its not the material either. I tried creating a brand new vray material with only reflection and I get the same problem.
Here is a perspective view which looks fine to me, and then here is the ortho. rendering which has gone nuts. It happens with either the reflect override on, or off - hdri or regular.
Anybody have a solution? I've tried searching for this issue before, but couldn't find anything. Thanks.
I am trying to render some elevations using either a orthographic camera, or even a front, left view etc. I am getting really nasty splotches and jaggy things on my glass that I don't get at any other time other then when I am rendering straight on. Its not the material either. I tried creating a brand new vray material with only reflection and I get the same problem.
Here is a perspective view which looks fine to me, and then here is the ortho. rendering which has gone nuts. It happens with either the reflect override on, or off - hdri or regular.
Anybody have a solution? I've tried searching for this issue before, but couldn't find anything. Thanks.

Comment