I'm sure this isn't a new problem and that someone will have asked before, but I can't find any search results.
I'm using tree maps on quadpatches and sticking the alpha into the refract slot.
If I use a reflect/refract map (a HDRI) to help make nice reflections on my scene objects, the HDRI shows through wherever the tree maps should be transparent.
Any solutions? I am obvioulsy being a bit thick!
I'm using tree maps on quadpatches and sticking the alpha into the refract slot.
If I use a reflect/refract map (a HDRI) to help make nice reflections on my scene objects, the HDRI shows through wherever the tree maps should be transparent.
Any solutions? I am obvioulsy being a bit thick!
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