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  • Bad Jue jue in a file...

    Id like to hear how people Identify....bad stuff in there files when they get stuff merged form other people…and It a huge file and you don’t have time go threw every part…

    And the Vary is giving you …

    Compiling render instances geometry.
    Compiling lights geometry.
    Bulding static raycast accelerator.
    Creating and initializing 4 thread(s).
    Allocating memory for build data of 8049231 faces (225378468 bytes, 214.9 MB).
    Initializing face build data.
    error: UNHANDLED EXCEPTION: Building accelerator
    Last marker is at P:VladoSVN_10903nVRayVRay.cpp, line 1055: Builing static sccelerator
    Accelerator(s) setup: 2.8 s
    Setting up camera sampler.
    Broadcasting NOTIFY_PRE_RENDERFRAME.
    Computing irradiance map.
    Irradiance sample size is 76 bytes
    Irradiance map building: 0.0 s
    beginFrame() done.
    Setting up frame region.
    Setting up DoneCallback.
    Rendering frame region (0,0)-(3000,1687).
    Setting up 4 thread(s) error: UNHANDLED EXCEPTION: Rendering region (1470,840)-(1540,910)
    Last marker is at P:VladoSVN_10903nVRayVRay.cpp, line 1055: Builing static sccelerator
    error: UNHANDLED EXCEPTION: Rendering region (1470,910)-(1540,980)
    Last marker is at P:VladoSVN_10903nVRayVRender.cpp, line 6411: DoneCb::regionDone(), finished copying region
    error: UNHANDLED EXCEPTION: Rendering region (1540,910)-(1610,980)
    Last marker is at P:VladoSVN_10903nVRayVRender.cpp, line 6411: DoneCb::regionDone(), finished copying region
    error: UNHANDLED EXCEPTION: Rendering region (1540,840)-(1610,910)

    Help help help

  • #2
    you've got 8 million faces there, enough to choke VRay most of the time. Can you use instances on some of the geometry, or VRay proxies?
    Torgeir Holm | www.netronfilm.com

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    • #3
      I’ve instanced just about eveying,,,,I could…

      I’ve instanced just about eveying,,,,I could…
      Would you say its better to have…a bunch ..of instances ..Object with Modifiers all in sub groups. ..Than a bunch of collapsed meshes..

      that boxes I have have the 4 gigs with the 3 gig switch ...

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      • #4
        like is there any scripts. out there’re of any way of identify bad mesh ... one of my instanced objects…mesh got distorted on its own ..Think its corrupt… so I dumped it not sure what else to do ..

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