Hi all,
I need to do a virtual lap on a new layout for a karting circuit. I know how to animate a camera over a path, but I also want to create the effect as if the camera is really the eye of the pilot. So before going into a turn, the pilot looks at the inside of the corner. With normal path constraint, the camera turns as if the pilot would keep his head straight in relation to the kart, which gives a weird effect while turning.
Here's an image to make it a bit more clear. Basically I want to control the Z-rotation of the camera while it moves along the path. I first thought of making a second path for the target of the camera, but I don't succeed in controlling the synchronisation bewteen the two path movements. The target position always runs too fast or too slow compared to the camera itsself. The green arrows indicate more or less the viewing angle.

What do you think is the easiest way to accomplish this task? Is the path constraint any good for this or are there better ways to do it? I only know very basic stuff about anims in max, probabely this is an easy question...
I tried by simply animating the rotation manually, which works ok. But when I afterwards want to change the position of the camera relatively to the path (for example to make the kart accelerate faster), all my rotations get messed up because their position doesn't match the karts position anymore.
Thanks a lot,
flipside
I need to do a virtual lap on a new layout for a karting circuit. I know how to animate a camera over a path, but I also want to create the effect as if the camera is really the eye of the pilot. So before going into a turn, the pilot looks at the inside of the corner. With normal path constraint, the camera turns as if the pilot would keep his head straight in relation to the kart, which gives a weird effect while turning.
Here's an image to make it a bit more clear. Basically I want to control the Z-rotation of the camera while it moves along the path. I first thought of making a second path for the target of the camera, but I don't succeed in controlling the synchronisation bewteen the two path movements. The target position always runs too fast or too slow compared to the camera itsself. The green arrows indicate more or less the viewing angle.

What do you think is the easiest way to accomplish this task? Is the path constraint any good for this or are there better ways to do it? I only know very basic stuff about anims in max, probabely this is an easy question...
I tried by simply animating the rotation manually, which works ok. But when I afterwards want to change the position of the camera relatively to the path (for example to make the kart accelerate faster), all my rotations get messed up because their position doesn't match the karts position anymore.
Thanks a lot,
flipside
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