If I have a scene and I want to be able to Post-adjust a specific material in photoshop. Is there a way to save just a specific material as an alpha channel as well as the rendered image.
I want to end up with the rendered image, with an alpha channel of a certain material that I can adjust specular highlights and hue in PS.
I think this may be achived in the G-buffer output, but I don't know how to use it.
Can anyone elabotate on how you would do this?
Thanks,
I want to end up with the rendered image, with an alpha channel of a certain material that I can adjust specular highlights and hue in PS.
I think this may be achived in the G-buffer output, but I don't know how to use it.
Can anyone elabotate on how you would do this?
Thanks,
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