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  • how to change default vray settings

    Hi,

    When starting max, I would like to have vray set as the default renderer. Also the vraysettings should be at my preferred settings (for example AA and IR map settings).

    Is this possible in a simple way?

    Thanks,

    wouter
    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

  • #2
    Sure. Just set up the scene the way you want to start all your projects and save the file as the maxstart.max in the scene directory. Each time you start a new file this will load as your default scene file with your saved settings.

    Tony

    Comment


    • #3
      Setting vray as your default renderer is quite simple. Go to the Common tab in the render scene window, scroll to the assign renderer option at the bottom, assign vray as the renderer and then click 'Save as defaults'.

      Not sure how you set default vray settings once t is your default renderer.

      Zap
      How come Psychics have to ask for your name?

      Comment


      • #4
        as TR said its MaxStart.max ... save in scene's ....and with the caps ...
        Natty
        http://www.rendertime.co.uk

        Comment


        • #5
          heres what I did.. overkill sort of did a drag/drop this onto a toolbar.. its basic generic 'low quality' test settings.. so that one button sets everything..
          I've got another script that exports the current settings which if I ever clean up I'll release..

          not the most useful, but the setting vray as renderer part might come in handy for someone..

          Code:
          	-------------------------------------------------------------------
          	-- saved at: 10/7/2004 3:47:14 PM   
          	-- saved at workstation: PD001221   
          	-------------------------------------------------------------------
          	(
          
          	-------------------------------------------------------------------
          	-- SET VRAY AS RENDERER   
          	-------------------------------------------------------------------
          	
          	rc = rendererClass.classes
          	local vrClass
          	for i = 1 to rc.count where (findstring (rc[ i ] as string) "VRay") != undefined do vrClass = i
          	execute ("renderers.current = " + rc[ vrClass ] as string + "()")
          
          	-------------------------------------------------------------------
          	--  VRAY RENDER SETTINGS   
          	-------------------------------------------------------------------
          	renderers.current.imageSampler_type =  2 
          	renderers.current.fixedRate_subdivs =  1 
          	renderers.current.fixedRate_rand =  false 
          	renderers.current.twoLevel_threshold =  0.1 
          	renderers.current.twoLevel_baseSubdivs =  1 
          	renderers.current.twoLevel_fineSubdivs =  4 
          	renderers.current.twoLevel_multipass =  true 
          	renderers.current.twoLevel_rand =  false 
          	renderers.current.adaptiveSubdivision_minRate =  -1 
          	renderers.current.adaptiveSubdivision_maxRate =  2 
          	renderers.current.adaptiveSubdivision_threshold =  0.1 
          	renderers.current.adaptiveSubdivision_multipass =  true 
          	renderers.current.adaptiveSubdivision_rand =  false 
          	renderers.current.imageSampler_outline =  true 
          	renderers.current.imageSampler_mtlID =  false 
          	renderers.current.imageSampler_normal =  false 
          	renderers.current.imageSamper_normal_threshold =  0.1 
          	renderers.current.imageSampler_zvalue =  false 
          	renderers.current.imageSampler_zvalue_threshold =  5.0 
          	renderers.current.filter_on =  true 
          	renderers.current.filter_size =  1.5 
          	renderers.current.filter_paramA =  0.0 
          	renderers.current.filter_paramB =  0.0 
          	renderers.current.filter_paramC =  0.0 
          	renderers.current.dof_on =  false 
          	renderers.current.dof_distance =  200.0 
          	renderers.current.dof_getFromCamera =  false 
          	renderers.current.dof_shutter =  5.0 
          	renderers.current.dof_subdivs =  10 
          	renderers.current.gi_on =  true 
          	renderers.current.gi_refractCaustics =  true 
          	renderers.current.gi_reflectCaustics =  false 
          	renderers.current.gi_primary_type =  0 
          	renderers.current.gi_primary_multiplier =  1.0 
          	renderers.current.gi_secondary_type =  2 
          	renderers.current.gi_secondary_subdivs =  1 
          	renderers.current.gi_secondary_depth =  3 
          	renderers.current.gi_secondary_multiplier =  0.9 
          	renderers.current.gi_direct_subdivs =  50 
          	renderers.current.gi_irradmap_minRate =  -5 
          	renderers.current.gi_irradmap_maxRate =  -3 
          	renderers.current.gi_irradmap_subdivs =  32 
          	renderers.current.gi_irradmap_interpSamples =  32 
          	renderers.current.gi_irradmap_colorThreshold =  0.4 
          	renderers.current.gi_irradmap_normalThreshold =  0.5 
          	renderers.current.gi_irradmap_distThreshold =  0.1 
          	renderers.current.gi_irradmap_showSamples =  false 
          	renderers.current.gi_irradmap_showCalcPhase =  true 
          	renderers.current.gi_irradmap_showDirectLight =  false 
          	renderers.current.gi_irradmap_preset =  0 
          	renderers.current.adv_irradmap_interpolationType =  1 
          	renderers.current.adv_irradmap_mode =  0 
          	renderers.current.adv_irradmap_dontDelete =  true 
          	renderers.current.adv_irradmap_calcInterpSamples =  15 
          	renderers.current.adv_irradmap_useCurrentPassSamples =  true 
          	renderers.current.adv_irradmap_autoSave =  false 
          	renderers.current.adv_irradmap_switchToSavedMap =  false 
          	renderers.current.adv_irradmap_randomize =  true 
          	renderers.current.adv_irradmap_lookupType =  2 
          	renderers.current.adv_irradmap_checkSampleVisibility =  false 
          	renderers.current.caustics_on =  false 
          	renderers.current.caustics_searchDist =  5.0 
          	renderers.current.caustics_maxPhotons =  60 
          	renderers.current.caustics_multiplier =  1.0 
          	renderers.current.caustics_mode =  0 
          	renderers.current.caustics_dontDelete =  true 
          	renderers.current.casutics_autoSave =  false 
          	renderers.current.caustics_switchToSavedMap =  false 
          	renderers.current.environment_gi_on =  true 
          	renderers.current.environment_gi_color =  (color 238 246 255) 
          	renderers.current.environment_gi_color_multiplier =  0.7 
          	renderers.current.environment_gi_map_on =  true 
          	renderers.current.environment_rr_on =  false 
          	renderers.current.environment_rr_color =  (color 0 0 0) 
          	renderers.current.environment_rr_color_multiplier =  1.0 
          	renderers.current.environment_rr_map_on =  true 
          	renderers.current.moblur_on =  false 
          	renderers.current.moblur_duration =  1.0 
          	renderers.current.moblur_intervalCenter =  0.5 
          	renderers.current.moblur_geomSamples =  2 
          	renderers.current.moblur_prepassSamples =  1 
          	renderers.current.moblur_type =  0 
          	renderers.current.moblur_qmc_minSamples =  5 
          	renderers.current.moblur_qmc_maxSamples =  15 
          	renderers.current.moblur_qmc_threhsold =  0.01 
          	renderers.current.moblur_analytic_mtlMinamples =  4 
          	renderers.current.moblur_analytic_mtlMaxSamples =  8 
          	renderers.current.moblur_analytic_mtlThreshold =  0.01 
          	renderers.current.moblur_geometryParticles =  false 
          	renderers.current.gbuffer_channelMask =  0 
          	renderers.current.colorMapping_type =  0 
          	renderers.current.colorMapping_darkMult =  1.0 
          	renderers.current.colorMapping_brightMult =  1.0 
          	renderers.current.colorMapping_affectBackground =  true 
          	renderers.current.camera_type =  0 
          	renderers.current.camera_overrideFOV =  false 
          	renderers.current.camera_fov =  45.0 
          	renderers.current.camera_cyl_height =  400.0 
          	renderers.current.camera_fish_autoDistance =  true 
          	renderers.current.camera_fish_distance =  2.0 
          	renderers.current.camera_fish_curve =  1.0 
          	renderers.current.system_distributedRender =  false 
          	renderers.current.system_raycaster_maxLevels =  60 
          	renderers.current.system_raycaster_minLeafSize =  0.0 
          	renderers.current.system_raycaster_faceLevelCoeff =  1.0 
          	renderers.current.system_region_x =  64 
          	renderers.current.system_region_y =  64 
          	renderers.current.system_region_meaning =  0 
          	renderers.current.system_region_sequence =  3 
          	renderers.current.system_region_sequence_reverse =  0 
          	renderers.current.system_previousRender =  0 
          	renderers.current.system_frameStamp_on =  false 
          	renderers.current.system_frameStamp_fullWidth =  true 
          	renderers.current.system_frameStamp_justify =  0 
          	renderers.current.system_workInCameraSpace =  true 
          	renderers.current.system_instancedObjects =  0 
          	renderers.current.system_checkForMissingFiles =  false 
          	renderers.current.system_optimizedAtmospherics =  false 
          	renderers.current.system_lowThreadPriority =  false 
          	renderers.current.system_vrayLog_show =  false 
          	renderers.current.system_vrayLog_level =  3 
          	renderers.current.qmc_lockToPixels =  true 
          	renderers.current.qmc_importanceSampling =  1.0 
          	renderers.current.qmc_earlyTermination_amount =  0.85 
          	renderers.current.qmc_earlyTermination_threshold =  0.005 
          	renderers.current.qmc_earlyTermination_minSamples =  15 
          	renderers.current.photonMap_bounces =  10 
          	renderers.current.photonMap_searchDist =  20.0 
          	renderers.current.photonMap_autoDist =  true 
          	renderers.current.photonMap_maxPhotons =  30 
          	renderers.current.photonMap_convert =  false 
          	renderers.current.photonMap_interpSamples =  10 
          	renderers.current.photonMap_multiplier =  1.0 
          	renderers.current.photonMap_convexHullEstimate =  false 
          	renderers.current.photonMap_storeDirectLight =  true 
          	renderers.current.photonMap_retraceCorners =  2.0 
          	renderers.current.photonMap_retraceBounces =  10 
          	renderers.current.photonMap_maxDensity =  0.0 
          	renderers.current.photonMap_mode =  0 
          	renderers.current.photonMap_dontDelete =  true 
          	renderers.current.photonMap_autoSave =  false 
          	renderers.current.photonMap_switchToSavedMap =  false 
          	renderers.current.options_displacement =  true 
          	renderers.current.options_lights =  true 
          	renderers.current.options_shadows =  true 
          	renderers.current.options_defaultLights =  true 
          	renderers.current.options_reflectionRefraction =  true 
          	renderers.current.options_limitDepth =  false 
          	renderers.current.options_maxDepth =  2 
          	renderers.current.options_maps =  true 
          	renderers.current.options_filterMaps =  true 
          	renderers.current.options_transpMaxLevels =  50 
          	renderers.current.options_transpCutoff =  0.001 
          	renderers.current.options_dontRenderImage =  false 
          	renderers.current.output_on =  false 
          	renderers.current.output_width =  640 
          	renderers.current.output_height =  480 
          	renderers.current.output_fileOnly =  false 
          	renderers.current.output_saveFile =  false 
          	renderers.current.output_fileName = "" 
          	renderers.current.output_saveRawFile =  false 
          	renderers.current.output_rawFileName = "" 
          	)
          Dave Buchhofer. // Vsaiwrk

          Comment


          • #6
            well ..... gee .... Presets work well for me ...under system rollout
            Natty
            http://www.rendertime.co.uk

            Comment


            • #7
              Kind of related question....

              I have no problem setting up Vray as the default. What I have a problem with is that all of the vray settings are on the second tab of the Render Settings dialog box. I know it's just one click but it's a pain always clicking over to it. Anyone know a way to have it default to the Vray Tab?

              David
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

              Comment


              • #8
                The render presets toolbar in max7 works well for me.
                Torgeir Holm | www.netronfilm.com

                Comment


                • #9
                  Thanks all!

                  Presets work fine, but still I prefer my own default settings and vray as default renderer.

                  Regards,

                  wouter
                  Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

                  Comment


                  • #10
                    flipside: Since you get all that with one click on the toolbar I haven't bothered with setting up a maxstart.max in 7. But if you want to have it loaded automatically then set VRay as the renderer and set it up the way you want, then save the file as maxstart.max like mentioned above. If you want to save it as a preset just Shift-Click one of the ABC buttons in the toolbar. The good thing about the toolbar is that I can have 3 different setups easily available.
                    Torgeir Holm | www.netronfilm.com

                    Comment


                    • #11
                      Hi egz!

                      I'm still on max5, don't know if it has buttons like that?

                      But it works now with the maxstart file.
                      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

                      Comment


                      • #12
                        No, the render shortcuts (not presets as I called it in my previous post) toolbar was added in max7.
                        Torgeir Holm | www.netronfilm.com

                        Comment


                        • #13
                          dbuchhofer-
                          How about that "export current vray render settings" script?
                          www.studio2a.co

                          Comment


                          • #14
                            hey flipside you can also put vray mtl by default with simple line:
                            http://www.chaosgroup.com/forum/phpB...740&highlight=
                            here.
                            =:-/
                            Laurent

                            Comment


                            • #15
                              Bump.

                              Was this export script ever made for Max 6?

                              Nevermind..... I think I just figured out the vray sysem presets save.
                              www.studio2a.co

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