Hello all,
I am rendering a very simple interior scene, very schematic.
Max 6, Vray 1.9.2.1 (from explorer info)
No reflections and only basic transparency. No GI, only first bounce irradiance map, standard settings to "low".
There is a sun light, and 24 spotlights.
Even at only 1300 by 900 pixel, the scene takes 20 minutes to render on a dual Xeon 3.4 Ghz, 800 FBS 2gig ram HT.
I am wondering if there is a way to optimize the scene.
Specifically: I am using "billboards" for some trees (yes, indoor) and vray seems to choke when rendering them.
However, I do not need refraction or other phisically accurate material characteristics, so I did *not* use a vray material.
Do you think would that make a difference?
And how do you use a vray material for just clipping out a tree mapped on a plane?
thank you
regards,
giovanni
I am rendering a very simple interior scene, very schematic.
Max 6, Vray 1.9.2.1 (from explorer info)
No reflections and only basic transparency. No GI, only first bounce irradiance map, standard settings to "low".
There is a sun light, and 24 spotlights.
Even at only 1300 by 900 pixel, the scene takes 20 minutes to render on a dual Xeon 3.4 Ghz, 800 FBS 2gig ram HT.
I am wondering if there is a way to optimize the scene.
Specifically: I am using "billboards" for some trees (yes, indoor) and vray seems to choke when rendering them.
However, I do not need refraction or other phisically accurate material characteristics, so I did *not* use a vray material.
Do you think would that make a difference?
And how do you use a vray material for just clipping out a tree mapped on a plane?
thank you
regards,
giovanni
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