Hello.
I know opacity is a bit slow in VRay but it seams a little too much.
I made a test with a tree using either opacity mapped leaves (12066 faces) and geometry leaves (821664 faces...that’s 68 times more).
Here are the render times:
Without GI:
Mapped leaves -> 2:04 mins
Geometry leaves -> 0:33 mins
With GI (leaves only receiving):
Mapped leaves -> 6:11 mins
Geometry leaves -> 1:00 mins
To be honest I tried using scanline renderer with raytrace shadows on the mapped tree and it almost stopped...maybe I missed something
Are these timings normal?
I had the idea that opacity maps were used to speed up thing and not the reverse
Well...here's the max file if someone is willing to try to tweak it a little. (sorry for the size)
http://clientes.netvisao.pt/ruquita/tree.zip
Thanks in advance
I know opacity is a bit slow in VRay but it seams a little too much.
I made a test with a tree using either opacity mapped leaves (12066 faces) and geometry leaves (821664 faces...that’s 68 times more).
Here are the render times:
Without GI:
Mapped leaves -> 2:04 mins
Geometry leaves -> 0:33 mins
With GI (leaves only receiving):
Mapped leaves -> 6:11 mins
Geometry leaves -> 1:00 mins
To be honest I tried using scanline renderer with raytrace shadows on the mapped tree and it almost stopped...maybe I missed something

Are these timings normal?
I had the idea that opacity maps were used to speed up thing and not the reverse

Well...here's the max file if someone is willing to try to tweak it a little. (sorry for the size)
http://clientes.netvisao.pt/ruquita/tree.zip
Thanks in advance
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