Hi,
I am testing all kinds of much used interior stuff in this scene I created some time ago. Here's a pic of the real thing:

Here's one of my test renders (chopped up to make it smaller) with some comments which lead me to paradox situations and I'm stuck.

Here's the scene
http://www.vrayrender.com/stuff/flip...y_tutstart.rar
displacement map: http://users.pandora.be/stor1/vray/mat_kilan.jpg
It's a bit set up, but optimized for nothing special. Materials are applied to every object (mainly just colors)
Here's what I am testing (see render above also):
1. GI quality vs speed: IR map only
When using good min/max rates and high hsph subdivs, the result is very slow and I need to go really high to get smooth results at ceiling above curtains. GI calculations get extremely slow on displacement of course, and also in the curtain (gi refraction caustics are on to light up the folded curtain in between the folds too).
When using low min/max and low subdivs, walls are smooth, but GI in/on curtain and other more detailed areas looks terrible.
2. Good shadows casted by wooden planks against wall.
I put the vraylight in the window to get light inside the room, but also to have nice shadows here. I don't check store with IR map because otherwise I need to set IR map quality very high (= slow, see above) to get these nice shadows.
3. Nice glossies
Even with better settings for QMC and material subdivs, I can't get the quality of 1.09 glossies with the same speed.
4. Good AA
Look at the AA underneath the window (frame etc)
It was even worse in the actual rendering (it's scaled down a bit now so interpaolation made it a bit better). Altough these kind of high contrast lines have always been a problem for me, I'm having more troubles in 1.46.05 to get rid of them. Random checked makes a difference, but it's not nicer imo. Here I used adaptive 0/2, treshold 0.1
Here's some details of a test render with low GI settings:

The sofa floats, the wooden thing has light behind it, curtain look sreally messy. (also example of AA at 100% size)
So, I invite everyone using 1.46.05 to download and render this scene
and make a good looking render out of it with a reasonable amount of rendertime. (if you do so, please post time and system specs)
What I would really really really appreciate, is that vlado or tischo takes this scene and optimizes it to have a good quality/speed ratio (with the aspects described above)(vlado suggested this already a few times, so here it goes
). Since there is displacement, GI, flat vs detailes areas, transparant objects, glossies etc in this scene, I believe this is a good example for all vray users to understand the new vray build's parameters. If we have one scene optimized, we can start experimenting further from that point. Also since most of us are doing arch viz, I think this will help 90% of the forum people a big step forward.
Oh yeah, you can use every object in the scene in your own scenes of course.
I hope some people read this post till the end
Kind regards,
wouter
I am testing all kinds of much used interior stuff in this scene I created some time ago. Here's a pic of the real thing:

Here's one of my test renders (chopped up to make it smaller) with some comments which lead me to paradox situations and I'm stuck.

Here's the scene
http://www.vrayrender.com/stuff/flip...y_tutstart.rar
displacement map: http://users.pandora.be/stor1/vray/mat_kilan.jpg
It's a bit set up, but optimized for nothing special. Materials are applied to every object (mainly just colors)
Here's what I am testing (see render above also):
1. GI quality vs speed: IR map only
When using good min/max rates and high hsph subdivs, the result is very slow and I need to go really high to get smooth results at ceiling above curtains. GI calculations get extremely slow on displacement of course, and also in the curtain (gi refraction caustics are on to light up the folded curtain in between the folds too).
When using low min/max and low subdivs, walls are smooth, but GI in/on curtain and other more detailed areas looks terrible.
2. Good shadows casted by wooden planks against wall.
I put the vraylight in the window to get light inside the room, but also to have nice shadows here. I don't check store with IR map because otherwise I need to set IR map quality very high (= slow, see above) to get these nice shadows.
3. Nice glossies
Even with better settings for QMC and material subdivs, I can't get the quality of 1.09 glossies with the same speed.
4. Good AA
Look at the AA underneath the window (frame etc)
It was even worse in the actual rendering (it's scaled down a bit now so interpaolation made it a bit better). Altough these kind of high contrast lines have always been a problem for me, I'm having more troubles in 1.46.05 to get rid of them. Random checked makes a difference, but it's not nicer imo. Here I used adaptive 0/2, treshold 0.1
Here's some details of a test render with low GI settings:

The sofa floats, the wooden thing has light behind it, curtain look sreally messy. (also example of AA at 100% size)
So, I invite everyone using 1.46.05 to download and render this scene

What I would really really really appreciate, is that vlado or tischo takes this scene and optimizes it to have a good quality/speed ratio (with the aspects described above)(vlado suggested this already a few times, so here it goes

Oh yeah, you can use every object in the scene in your own scenes of course.
I hope some people read this post till the end

Kind regards,
wouter
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