Hi guys... I'm having this issue with lightmap in my latest work. If i set subdivisions from 400 to 600, lightmap will be fine, instead if i set higher value i get strange color:
This is render with lightmap scale set to screen with 600 subdivisions:
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"screen" scale with 1200 subdivisions (all other parameters are the same as above)
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"screen" scale with 1000 subdivisions (all other parameters are the same as above)
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"screen" scale with 800 subdivisions (all other parameters are the same as above)
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So i tried to set "world" scale with 1400 subdivis and this is the result (almost clean, but see in the window):
This is render with lightmap scale set to screen with 600 subdivisions:
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"screen" scale with 1200 subdivisions (all other parameters are the same as above)
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"screen" scale with 1000 subdivisions (all other parameters are the same as above)
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"screen" scale with 800 subdivisions (all other parameters are the same as above)
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So i tried to set "world" scale with 1400 subdivis and this is the result (almost clean, but see in the window):
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