There's so many different parameters - I'm wondering how some of you determine which GI you choose to use. Where's the balance between simplicity and results. What is the magic bullet for some of you more experienced individuals. I've heard from some of you that it 'depends.' Too me, that's an ambiguous answer.
1) In general Direct computation takes a long time. But I gather this gives you the most realistic results. Good for outdoors scenes? Why would I want to use this?
2) IR with secondary IR has been my standard. Good looking results at so-so speeds.0
3) IR with secondary Photon Maps. Good because you can calculate photon distance without insane render times. Also good if you reuse the vrmaps for different angles. But dark corners can be a result.
What would be your best time saving tips???
1) In general Direct computation takes a long time. But I gather this gives you the most realistic results. Good for outdoors scenes? Why would I want to use this?
2) IR with secondary IR has been my standard. Good looking results at so-so speeds.0
3) IR with secondary Photon Maps. Good because you can calculate photon distance without insane render times. Also good if you reuse the vrmaps for different angles. But dark corners can be a result.
What would be your best time saving tips???
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