Is there a way of making an object emit GI but lower its saturation?
It happens a lot, to have a wooden floor that turns the walls green due to color bleeding.
If i lower the 'Generate GI' it will not bleed as much, but it also turns the scene a lot darker. Same happens with displaced grass.
Any ideas, or is this just the way it's meant to be?
Thanks in advance!
It happens a lot, to have a wooden floor that turns the walls green due to color bleeding.
If i lower the 'Generate GI' it will not bleed as much, but it also turns the scene a lot darker. Same happens with displaced grass.
Any ideas, or is this just the way it's meant to be?
Thanks in advance!
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