Re: Things to know before using Distributed Rendering...
5. The host computer (the one you're working on) MUST participate in the DR process. So, in the middle of the day when you hit render you have to wait to use your computer until the DR is done. Works great for previews. Great. BUT if you have a hi-res print due at 5pm don't expect to use your computer much while it is rendering. Vray does a great job of using every CPU cycle available, unlike the MAX Scanline renderer, whose inefficiencies make it easy to keep on doing photoshop work / light max stuff even while rendering...
I`m resolving this problem like this:
For instance - I`m using 8 PCs for rendering VrayDR.
I started the work from my host machine, and when I want to work in the PS at the same time I open the task manager - processes tab, find 3dmax.exe, hit RMB and there you have 'set priority' - I set it to 'BelowNormal' and v`uala !
Your host machine bucket gets slower, but you can work on the host machine parallel to DR rendering. Your PS application gets priority over 3dmax. (just be careful about the memory usage) :P
5. The host computer (the one you're working on) MUST participate in the DR process. So, in the middle of the day when you hit render you have to wait to use your computer until the DR is done. Works great for previews. Great. BUT if you have a hi-res print due at 5pm don't expect to use your computer much while it is rendering. Vray does a great job of using every CPU cycle available, unlike the MAX Scanline renderer, whose inefficiencies make it easy to keep on doing photoshop work / light max stuff even while rendering...
I`m resolving this problem like this:
For instance - I`m using 8 PCs for rendering VrayDR.
I started the work from my host machine, and when I want to work in the PS at the same time I open the task manager - processes tab, find 3dmax.exe, hit RMB and there you have 'set priority' - I set it to 'BelowNormal' and v`uala !
Your host machine bucket gets slower, but you can work on the host machine parallel to DR rendering. Your PS application gets priority over 3dmax. (just be careful about the memory usage) :P
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