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warning: Secondary rays bias is 0.0 in texture baking :S

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  • warning: Secondary rays bias is 0.0 in texture baking :S

    The warning that ever appears baking textures is
    warning: Secondary rays bias is 0.0 in texture baking mode; artifacts possible
    Using vray 1.46.80.

    Is there any chace to avoide/fix this?

  • #2
    Set the sec ray bias Spinner in the Globals to a low value like 0.001 or something. It's required for Render to Texture technically. Maybe this will change somehow in the future.
    Sascha Geddert
    www.geddart.de

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