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Brighter patch in an area of constant light - not a "bl

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  • Brighter patch in an area of constant light - not a "bl

    So I'm having some problems with a bright spot in my renderings. As you can see from the following images, a bright spot shows up under the hearth of this fireplace. But if rendered from a different angle, there is no issue. I have included a wireframe of how the lighting is setup, as well as the settings for the light under the hearth. Don't worry about the "light bleed" from the top of the hearth - that is intentional, you can see the lights for that in the wireframe. There are 3 instanced vray lights under the hearth to span the distance, but it did the exact same thing when there was only one, so I dont think changing that will make a difference. I tried toggling "store with irradience map" "smooth surface shadows" and increasing the subdivisions for the light...no change was apparent

    I am using IRRmap + lightmap for GI - no colormapping, and the default-high settings for the irrmap.

    This is with the latest 1.46.9 build

    Thanks in advance


    View with problem:



    View without problem:



    Wireframe of detail:



    Light setting for light under hearth:

  • #2
    I see the same issue in all of them.

    Ismael

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    • #3
      Here's a blowup with the problem area highlighted so its easier to see what I mean

      Comment


      • #4
        You would not happen to have a light shoved half way through geometry?
        Please let us know when you find the culprit.

        Cheers,

        Ismael

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        • #5
          Does it go away if you turn off reflection caustics?
          Eric Boer
          Dev

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          • #6
            Reflective caustics for the irrmap are turned off in those renderings.

            And no - there isn't a light inside geometry.

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