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  • #16
    woops,
    I have just render the scene. but not easy .
    try to use render strips&backburner(file too big,res too high ....not working)-->try to use 3gb switch (not working with sp1)-->install SP2(bad luck BSD error, don't know why , not working)-->try to render in separated layers(backburner not working !! not enough time to fined out why)-->uninstall sp2-->Separated layers+Renderstrips(+40 line each)+Photoshop ..... haha

    Thanx everyone for the help , i will try the script , & i don't have F.R.

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    • #17
      From the docs (under VRay Frame Buffer):
      Render to V-Ray image file - this fature writes directly to an external file that contains V-Ray raw data as it is being rendered. It does not store any data in the RAM, so this feature is very handy when rendering huge resolutions for preserving memory. In order to see what is being rendered - turn on the Generate preview setting.

      Generate preview - this will create a small preview of what is being rendered. If you are not using the V-Ray frame buffer for conserving memoty - you can use this feature to see a small image of what is being actually rendered and stop the rendered if there is anything that looks wrong.
      Now all we need is some converter to convert the vray image format to something photoshop can read.. Or a photoshop plugin for the file format.

      EDIT: looks like the generate preview feature doesn't fully work yet.
      Torgeir Holm | www.netronfilm.com

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      • #18
        Well you can open V-Ray image in the Max image viewer and then save it as any file type it supports, whether it works with an image that size, I could not guess
        Eric Boer
        Dev

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        • #19
          I just renderd a teapot at 10000x7500 for a test. Rendred fine, max used only 150 MB ram or so. Converting to TIFF in side 3ds max also worked fine

          Edit: that was 10000, not 1000 as I originally wrote
          Torgeir Holm | www.netronfilm.com

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          • #20
            Is there a way to disable the vfb and still render the vrimg other than killing it after the render starts?
            Eric Boer
            Dev

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            • #21
              Yes, uncheck Rendered Frame Window in the bottom of the common tab.

              But AFAIK max always creates the frame buffer no matter what, even if it doesn't show it. That's why you don't want to set the size in the common rollout. Just set this to something small like 320x240 to save memory. Then in the VRay Frame Buffer rollout uncheck Get resolution from MAX and set the resolution you want. Uncheck Render to memory frame buffer as well to save more memory. Then check Render to a V-Ray raw image file and select a path and filename, and you are ready to go
              Torgeir Holm | www.netronfilm.com

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              • #22
                doh, I don't know how I missed the Render to memory frame buffer checkbox, Thanks!
                Eric Boer
                Dev

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                • #23
                  Mmmmm... don't really know if it works with VRay, but why not trying rendering several regions and stitchintg them together in Photoshop? I mean, instead of rendering a 1000 x 1000 image for example, you can render four 500 x 500 images, or sixteen at 250 x 250. It's a bit messy, but maybe it can work for you Use the Render dropbox next to the trapot icon in the main toolbar in MAX, and choose Region.

                  Hope it helps!

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