My current character animation uses HairFX, which of course is rendered in the G-buffer. I am using exponential color mapping and have everything set perfectly.
The problem is that the hairFX specular highlight's are turned "grey" by the color mapping.
Does anyone know of a way I can prevent the colormapping from affecting the hairfx render or otherwise brighten the specular?
Thanks for any ideas!
The problem is that the hairFX specular highlight's are turned "grey" by the color mapping.
Does anyone know of a way I can prevent the colormapping from affecting the hairfx render or otherwise brighten the specular?
Thanks for any ideas!
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