Hey everyone. We have been trying to figure this out for a while now and in the process got different results. We are trying to understand the function of vray's interval center option. While comparing to different renders and different software in each one we got different result so we did the very basic thing. We took a sphere and moved it along the screen in 3 frames.
then i did same setup in lightwave and hit render here is what we got:
the most obviously correct seems multipass and vray with interval center of 0.0
Mental ray and lightwave have no options to allow shifting of the objects.
My question is can some one explain this thing to me...
The reason for this being that we have first came accross this in production where our rendered models were slindinf against the live footage, but in viewport they were fine, so we started looking into this. In my opinion of 0.0 interval center seems correct then why vray default value is 0.5?
But later after talking to few people I came to a different conclusion that how can a motion blur be calculated if the object yet hasnt been on the next frame there fore in the real world where camera doesnt know where the object will go at frame 3 it will only capture blur from frame 1-2, so in this conclusion the lightwave's blur is correct and everything else isnt..
now im totaly confused haha
Thanks.
then i did same setup in lightwave and hit render here is what we got:
the most obviously correct seems multipass and vray with interval center of 0.0
Mental ray and lightwave have no options to allow shifting of the objects.
My question is can some one explain this thing to me...
The reason for this being that we have first came accross this in production where our rendered models were slindinf against the live footage, but in viewport they were fine, so we started looking into this. In my opinion of 0.0 interval center seems correct then why vray default value is 0.5?
But later after talking to few people I came to a different conclusion that how can a motion blur be calculated if the object yet hasnt been on the next frame there fore in the real world where camera doesnt know where the object will go at frame 3 it will only capture blur from frame 1-2, so in this conclusion the lightwave's blur is correct and everything else isnt..
now im totaly confused haha
Thanks.
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