i'm relatively new to vray and one thing ive been struggling with is a way to get a quick preview of geometry and materials. i deal with scenes and models that go through many revisions and with scanline i was always able to remove all the lights, revert to 'default lighting' and get very quick and informative renders about the integrity of any changes i had made.
with vray it seems the only way to get an image that represents "rendered" geometry involves turning on features that slow the render down. i'm not really concerned with a totally accurate representation of materials so much as i want to make sure all the material breaks are correct as well as ensure there are no strange geometry issues present before i start cranking out 2 hour renders.
anybody have any thoughts/techniques on this?
thanks,
greg
with vray it seems the only way to get an image that represents "rendered" geometry involves turning on features that slow the render down. i'm not really concerned with a totally accurate representation of materials so much as i want to make sure all the material breaks are correct as well as ensure there are no strange geometry issues present before i start cranking out 2 hour renders.
anybody have any thoughts/techniques on this?
thanks,
greg
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