I want to replicate a velvet-type fabric on theatre seating. I don't want to use something as render intensive as displacement even though I know that's probably the best technique for cloth.
I was trying a noise map in the glossiness slot and it works somewhat but the variation between light and dark areas isn't nearly as strong as it is in the real photos. Maybe I need a special normal map? Any suggestions on how to recreate this look?
I was trying a noise map in the glossiness slot and it works somewhat but the variation between light and dark areas isn't nearly as strong as it is in the real photos. Maybe I need a special normal map? Any suggestions on how to recreate this look?
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