Hi,
I'm trying to get a vrlmap to create/load based off the output image path in the VFB (split render channels option)
This is what I have been using for the standard max frame buffer that works:
but if I disable the max output image and use the Vray frame buffer instead, it just creates the file in the last saved output directory that 3dsmax used (with the actual image output in the correct place as specified in split render channels)
I'm guessing this string needs to tell it to use the Vray output instead, I thought vr.output_fileName might work, but it just gets ignored.
Any ideas?
Thanks.
I'm trying to get a vrlmap to create/load based off the output image path in the VFB (split render channels option)
This is what I have been using for the standard max frame buffer that works:
Code:
getFileNamePath rendOutputFilename + getFileNameFile rendOutputFilename + ".vrlmap"
I'm guessing this string needs to tell it to use the Vray output instead, I thought vr.output_fileName might work, but it just gets ignored.
Any ideas?
Thanks.
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