Im am trying to do a rendering of a kitchen. The Client(an Architect) wants to be able to use photoshop to add differnt colors to the different objects.
I thought vray would save different layers if i apply an ID to the material in the Material Editor. But its not working. (probably my fault) I tried to save as tiffs for each channel, and saved every channel in the g buffer (just to be sure i had the correct one). In the vray Buffer the materialIds look like different shades of green. But when i save that Image, its just black inside of photoshop.
Besides isolating each material i needto change, and rendering an alpha map, does anyone have any ideas to accomplish this?
Thanks,
Travis
I thought vray would save different layers if i apply an ID to the material in the Material Editor. But its not working. (probably my fault) I tried to save as tiffs for each channel, and saved every channel in the g buffer (just to be sure i had the correct one). In the vray Buffer the materialIds look like different shades of green. But when i save that Image, its just black inside of photoshop.
Besides isolating each material i needto change, and rendering an alpha map, does anyone have any ideas to accomplish this?
Thanks,
Travis
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