Hi,
I have a scene in which I create a beehive with massive use of forest pack for the Honeycombs. And I've got many, many layers of geometry.
I get shadowy artifacts if I try to cut that with the clipper. Those artifacts are decreasing If I raise the max transparency levels (you should drop a node about that in the docs)
I had a scene where even 1000 weren't sufficient. Its gone unfortunately so I cant show.
Maybe its time to raise the cap for max levels? Or even pull the clipper out of being influenced by that and give it its own trans levels with crazy high amount, internally?
I'll render this without massive use of the Clipper anyway since its easy to do and renders faster.
I have a scene in which I create a beehive with massive use of forest pack for the Honeycombs. And I've got many, many layers of geometry.
I get shadowy artifacts if I try to cut that with the clipper. Those artifacts are decreasing If I raise the max transparency levels (you should drop a node about that in the docs)
I had a scene where even 1000 weren't sufficient. Its gone unfortunately so I cant show.
Maybe its time to raise the cap for max levels? Or even pull the clipper out of being influenced by that and give it its own trans levels with crazy high amount, internally?
I'll render this without massive use of the Clipper anyway since its easy to do and renders faster.
Comment