Anybody have an idea on how to include lens effects bloom and glare in animated image sequences? I'm using RT GPU and the stand alone denoiser (SAD), but the SAD doesn't support lens effects yet.
So my options, as I understand them, are to:
1. render longer using a noise like .005 instead of the 0.1 noise I can currently get away with using the SAD, and not use the SAD.
2, render even longer using cpu render
3. ?
Anybody have any ideas? I'm trying to figure out a solution to include bloom in glare in animations, with out flicker. TIA
EDIT: I wonder if it's possible to use the denoiser at render time on the single image (not SAD) because this supports lens effects, and maybe using BF+BF might produce a flicker free animation? Eventhough there was not a frame blend denoise applied? Anyone know?
So my options, as I understand them, are to:
1. render longer using a noise like .005 instead of the 0.1 noise I can currently get away with using the SAD, and not use the SAD.
2, render even longer using cpu render
3. ?
Anybody have any ideas? I'm trying to figure out a solution to include bloom in glare in animations, with out flicker. TIA
EDIT: I wonder if it's possible to use the denoiser at render time on the single image (not SAD) because this supports lens effects, and maybe using BF+BF might produce a flicker free animation? Eventhough there was not a frame blend denoise applied? Anyone know?
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