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Why are your latest demo files using VRayHDRI instead of regular bitmaps?

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  • Why are your latest demo files using VRayHDRI instead of regular bitmaps?

    I've noticed a trend latest, specifically with Max 2017 files and up where your demo files have instead of just regular bitmaps, you're instead substituting VRayHDRI for the diffuse slot. Case in point: High Resolution Rendering and Render Elements tutorial on YouTube, when looking at some of the shaders, most, if not all of them are VRayHDRI materials in the diffuse, reflect, and gloss slots. Is there any particular reason why you're choosing to go this route?
    Last edited by S_K_I; 15-06-2017, 09:40 PM. Reason: formatting
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