Is there something I am missing when converting complex meshes into vrayproxies? The resultant 'proxy' is a mess of warped triangles that bares little/no resemblance to the mesh it was converted from. How do I get a viewport representation that more closely matches the mesh?
I tried checking 'Export Point Clouds' but it doesn't seem to make any difference.
Tips please...
I tried checking 'Export Point Clouds' but it doesn't seem to make any difference.
Tips please...
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