Just a quick note...I found Active_Shade_RT_CUDA to be the quickest for look dev for me, (lighting/material adjustments) for a simple scene setup (using 7x 980 ti's)
IPR_RT_CUDA_Hybrid (vray 3.6) and IPR_ADV were pretty fast too (using 40 cores dual xeon 2670 v0...not the fasted cpu's), but full gpu_only above was quickest.
Now, for heavier scenes I haven't tested yet, I'm expecting IPR_RT_CUDA_Hybrid to win out when I need all powerful rendering to help reduce a production render preview.
I'm also expecting IPR_ADV to win out for more accurate and most supported features.
These were tested using BF+BF. Just thought I'd post to see if others saw this same trend. I really like have the various options between the 3 above, I think they all play a vital role. Just a data point for the devs in case they were curious how the end users results came out, also perhaps for future planning on where to combine/advance code and resources.
IPR_RT_CUDA_Hybrid (vray 3.6) and IPR_ADV were pretty fast too (using 40 cores dual xeon 2670 v0...not the fasted cpu's), but full gpu_only above was quickest.
Now, for heavier scenes I haven't tested yet, I'm expecting IPR_RT_CUDA_Hybrid to win out when I need all powerful rendering to help reduce a production render preview.
I'm also expecting IPR_ADV to win out for more accurate and most supported features.
These were tested using BF+BF. Just thought I'd post to see if others saw this same trend. I really like have the various options between the 3 above, I think they all play a vital role. Just a data point for the devs in case they were curious how the end users results came out, also perhaps for future planning on where to combine/advance code and resources.
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