Hey, I've just recently bought my own personal copy of Vray, so hello!
It's pretty damn cool, I have to say, but (and there's always a but) I've run into a couple of problems getting a character set up to render on a series of commercials I'm working on
I'm trying to get a character working with hairfx fur and rendered in vray. Since I can't use decent motion blur or depth of field with hairFX rendered hair, I'm attempting to render it as geometry, but keep getting this "object has changing topology, unable to motion blur" type error on the hair objects, so the surface they are emitting from is blurring fine, but the actual hairs themselves are fully sharp, which naturally look crap in a rendered sequence as the fur is getting "left behind" when the character moves quickly. any idea why it might *think* the topology is changing, when the vertex count of the base object is so obviously not?
anyone come across this before?
the other thing is, I'd like to simulate the look of anamorphic lenses, and there's no aspect ratio controls for defocusing (I've posted this in the wishlist area too)
cheers,
Ruairi Robinson
It's pretty damn cool, I have to say, but (and there's always a but) I've run into a couple of problems getting a character set up to render on a series of commercials I'm working on
I'm trying to get a character working with hairfx fur and rendered in vray. Since I can't use decent motion blur or depth of field with hairFX rendered hair, I'm attempting to render it as geometry, but keep getting this "object has changing topology, unable to motion blur" type error on the hair objects, so the surface they are emitting from is blurring fine, but the actual hairs themselves are fully sharp, which naturally look crap in a rendered sequence as the fur is getting "left behind" when the character moves quickly. any idea why it might *think* the topology is changing, when the vertex count of the base object is so obviously not?
anyone come across this before?
the other thing is, I'd like to simulate the look of anamorphic lenses, and there's no aspect ratio controls for defocusing (I've posted this in the wishlist area too)
cheers,
Ruairi Robinson
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