Hey all
I've noticed something interesting with distributed rendering. I've only just gotten into it. On my main machine I have a single six core i7 CPU, so a total of 12 buckets (threads). On my networked machine, I have installed two six core Xeon processors, so I should have 24 buckets (threads) on that machine. Back when that dual-CPU machine was my main computer, I would render with V-ray on it all the time and it did indeed use all 24 threads. However now, when I use network bucket rendering, I see a total of 12 buckets for my main machine, and 12 buckets for my dual processor machine, when that machine should have 24 buckets. Any idea why this might be?
Thank you!
- Tommy
I've noticed something interesting with distributed rendering. I've only just gotten into it. On my main machine I have a single six core i7 CPU, so a total of 12 buckets (threads). On my networked machine, I have installed two six core Xeon processors, so I should have 24 buckets (threads) on that machine. Back when that dual-CPU machine was my main computer, I would render with V-ray on it all the time and it did indeed use all 24 threads. However now, when I use network bucket rendering, I see a total of 12 buckets for my main machine, and 12 buckets for my dual processor machine, when that machine should have 24 buckets. Any idea why this might be?
Thank you!
- Tommy
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