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Request for Experimental Change in ALSurface

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  • Request for Experimental Change in ALSurface

    I wish to experiment with an altered version of ALSurface

    I wish that the Value of an SSS Lobe Colour be De-coupled from the 'Translucency' effect.

    Currently In ALSurface

    - SSS Lobe Colours with light values make the substance appear more translucent (Light Finds it easy to penetrate and passes through like orange juice)
    - SSS Lobe Colours with Dark values make the substance appear more opaque (Light Finds it harder to penetrate and pass through, like Mud Cake)

    Practical example to demonstrate this 'issue' or Problem;

    Try to make a back lit ear with a very Deep, Dark, Red. This Red Wine colour should be quite visible for the shot you are going for as you want the character to look evil and scary. But The Dark Value of the SSS Lobe Makes the light less present. You are stuck with making your reds lighter to allow light penetration. There is now an unnecessary tug of war between getting a deep red and having light penetration.

    Experimental Solution


    (I really don't want workarounds or solutions in post or hacks, it also doesn't matter if decoupling breaks physical laws)

    I would like to try a version where:
    - Translucency is determined by its own separate value input.
    - Values towards Black make substance appear more opaque
    - Values towards white make there substance appear more transparent or translucent.
    - The specified color values of an SSS Lobe are not impacting anything else but colour information

    Thanks for reading

    Steve ~

    [Update]

    maybe there should be a value input for the Translucency/opaque as well as a map slot? - or is that too complicated? - Anyway, I would love to test this out soon.



    Last edited by stevejjd; 04-07-2017, 06:21 PM.

  • #2
    I would like this behaviour changed so that colour information is separate to the opaque to transparent properties.

    The parameter for controlling the Opaique/Transperent properties of an SSS Lobe should be set to its own value input.

    Vlado, may I please test this new shader idea?
    Attached Files
    Last edited by stevejjd; 04-07-2017, 06:23 PM.

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    • #3
      Maybe there could be an option button that linkes/unlinks this parameter?

      In the VRayHairMtl there is an option in the secondary specular to lock to transmission. In a similar Fashion I wish to run some tests in ALSurface with the Opaque/Translucent effect un-linked to the Value of the SSS Color. I think there will be more artistic freedom if I can have the controls separated.

      What do you think Vlado?
      Last edited by stevejjd; 05-07-2017, 04:42 PM.

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