I've tried manipulating the overall, render and dome light multipliers in many different combinations, but either I can get the background through the windows to look OK (but the rest of the scene is too dark), or vice versa (scene is OK, but the windows are blasted out).
I have a feeling this is a simple thing - I'm overlooking an option or switch somewhere? But I can't figure it out, and all of the tutorials I've seen on HDRI lighting don't seem to encounter this problem.
I'm using a Peter Guthrie HDRI in this example. Skylight portals turned off. Just using the dome light for generating the background (but I've also tried setting the dome light to invisible and using an instance of the HDRI in the Environment slot).
I suppose I could render twice, once at high exposure and again at a low exposure, and then merge in post? But that feels like an unnecessary step?
Raw render output sample attached!
(3dsmax 2017, V-Ray 3.6)
I have a feeling this is a simple thing - I'm overlooking an option or switch somewhere? But I can't figure it out, and all of the tutorials I've seen on HDRI lighting don't seem to encounter this problem.
I'm using a Peter Guthrie HDRI in this example. Skylight portals turned off. Just using the dome light for generating the background (but I've also tried setting the dome light to invisible and using an instance of the HDRI in the Environment slot).
I suppose I could render twice, once at high exposure and again at a low exposure, and then merge in post? But that feels like an unnecessary step?
Raw render output sample attached!
(3dsmax 2017, V-Ray 3.6)
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