is there a way to choose what resolution RT gpu bakes incompatible procedurals at? ive asked about this before, ages ago.. Its particularly noticeable on the "tiles" map. Its missing most of the thin grout lines between the tiles.
ive got around the problem by rendering out the map as a bitmap and reapplying, but this is an unnecessary step if it can do it automagically.
ive got around the problem by rendering out the map as a bitmap and reapplying, but this is an unnecessary step if it can do it automagically.
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