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rt gpu baking of procedurals

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  • rt gpu baking of procedurals

    is there a way to choose what resolution RT gpu bakes incompatible procedurals at? ive asked about this before, ages ago.. Its particularly noticeable on the "tiles" map. Its missing most of the thin grout lines between the tiles.

    ive got around the problem by rendering out the map as a bitmap and reapplying, but this is an unnecessary step if it can do it automagically.

  • #2
    Hello,

    RT GPU uses the "GPU texture size" parameter for the resolution of baked textures.

    Best regards,
    Yavor
    Yavor Rubenov
    V-Ray for 3ds Max developer

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    • #3
      ahh.. obvious really! i assumed that setting was for bitmap resizing and was inactive when "full size textures" was enabled

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