Why doesn't the VFB save the VFB color adjustments? It get's me every time and it kind of defeats saving all the elements together from the VFB.
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Save EXR from VFB
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
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- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Great question...i am here to ask the same question today
Hoping anyone or chaos group could answer this, thank you.Best regards,
Jackie Teh
--
3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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Okay, good to know. What would the best way to save the VFB color grading in 32 bit, with all the elements?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Originally posted by glorybound View PostOkay, good to know. What would the best way to save the VFB color grading in 32 bit, with all the elements?
Best regards,
Vlado
I only act like I know everything, Rogers.
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Gotcha, thank you!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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@Vldao AFAIK using the current V-Ray LUT export (.cube files) will not produce the same result as the VFB for color values that go beyond the 0 to 1.0 range, because the cube file is written for the default domain 0..1.
DanielDaniel Schmidt - Developer of psd-manager
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Originally posted by dans View Post@Vldao AFAIK using the current V-Ray LUT export (.cube files) will not produce the same result as the VFB for color values that go beyond the 0 to 1.0 range, because the cube file is written for the default domain 0..1
Best regards,
Vlado
I only act like I know everything, Rogers.
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If vray can save out all the correction into EXR like corona is great right?Best regards,
Jackie Teh
--
3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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Originally posted by jackieteh View PostIf vray can save out all the correction into EXR like corona is great right?
Best regards,
Vlado
I only act like I know everything, Rogers.
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I would welcome the option for HDR formats too, honestly. Cases where color corrections completely clip off the dynamic range outside of 8bit are actually quite rare. So if you have image, which you have set up to look very nice right in the VFB, and you just want to take that result you already like in Fusion for example, if you then decide to touch exposure in fusion, to lower it for example, you won't get clipped ugly gray flat areas on highlights as long as you haven't used a combo of color corrections which completely clips the range.
Of course, it would still make sense to keep such option off by default.
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Originally posted by vlado View PostNope. EXR files are supposed to represent the raw render without color corrections. We will enable the writing of the color corrections when saving to 8-bit files (JPG, PNG etc) but not for EXR files.
Best regards,
VladoBest regards,
Jackie Teh
--
3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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Originally posted by Recon442 View PostI would welcome the option for HDR formats too, honestly. Cases where color corrections completely clip off the dynamic range outside of 8bit are actually quite rare. So if you have image, which you have set up to look very nice right in the VFB, and you just want to take that result you already like in Fusion for example, if you then decide to touch exposure in fusion, to lower it for example, you won't get clipped ugly gray flat areas on highlights as long as you haven't used a combo of color corrections which completely clips the range.
Of course, it would still make sense to keep such option off by default.Best regards,
Jackie Teh
--
3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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Originally posted by vlado View PostNope. EXR files are supposed to represent the raw render without color corrections. We will enable the writing of the color corrections when saving to 8-bit files (JPG, PNG etc) but not for EXR files.
Best regards,
Vlado
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Hi,
sorry to necromance this thread, but I just found one thing I can not understand.
Chaosgroup seems to be very protective about keeping high dynamic range image formats output of out V-Ray linear, hence the reluctance to introduce ability to output images with LUT baked in. So I respected that and relied on that being the case. I've just now saved EXR image that has been rendering for hours, and I had highlight compression in exposure controls of VFB enabled just for preview purposes. I've just saved the EXR expecting it will be saved linearly, closed the VFB and opened different scene. To my surprise, the EXR was saved with the highlight compression baked in, effectively negating all the time I've spent rendering the image, as I needed HDR data to apply glares.
I really do not understand it. Why can we have an option to ruin our HDR images with highlight compression and contrast features, but can not do so with LUTs. Shouldn't it be all or nothing? This mixed behavior adds to the confusion.
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