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  • Save EXR from VFB

    Why doesn't the VFB save the VFB color adjustments? It get's me every time and it kind of defeats saving all the elements together from the VFB.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Great question...i am here to ask the same question today
    Hoping anyone or chaos group could answer this, thank you.
    Best regards,
    Jackie Teh
    --

    3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
    AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
    Website: https://www.sporadicstudio.com
    Email: info@sporadicstudio.com
    YouTube: https://www.youtube.com/c/SporadicStudio

    Comment


    • #3
      OpenEXR files are by definition intended to be in linear space without any color corrections.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Okay, good to know. What would the best way to save the VFB color grading in 32 bit, with all the elements?
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

        Comment


        • #5
          Originally posted by glorybound View Post
          Okay, good to know. What would the best way to save the VFB color grading in 32 bit, with all the elements?
          This might not always make sense. Many color corrections (highlight burn, LUT etc) clamp the result or otherwise modify it in a way that makes 32-bit output somewhat pointless. A better approach would be to export a LUT file with the color corrections and apply it on the exported linear EXR output.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Gotcha, thank you!
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090
            • ​Windows 11 Pro

            Comment


            • #7
              @Vldao AFAIK using the current V-Ray LUT export (.cube files) will not produce the same result as the VFB for color values that go beyond the 0 to 1.0 range, because the cube file is written for the default domain 0..1.

              Daniel
              Daniel Schmidt - Developer of psd-manager

              Comment


              • #8
                Originally posted by dans View Post
                @Vldao AFAIK using the current V-Ray LUT export (.cube files) will not produce the same result as the VFB for color values that go beyond the 0 to 1.0 range, because the cube file is written for the default domain 0..1
                Hm, I have to check that.

                Best regards,
                Vlado

                I only act like I know everything, Rogers.

                Comment


                • #9
                  If vray can save out all the correction into EXR like corona is great right?
                  Best regards,
                  Jackie Teh
                  --

                  3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
                  AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
                  Website: https://www.sporadicstudio.com
                  Email: info@sporadicstudio.com
                  YouTube: https://www.youtube.com/c/SporadicStudio

                  Comment


                  • #10
                    Originally posted by jackieteh View Post
                    If vray can save out all the correction into EXR like corona is great right?
                    Nope. EXR files are supposed to represent the raw render without color corrections. We will enable the writing of the color corrections when saving to 8-bit files (JPG, PNG etc) but not for EXR files.

                    Best regards,
                    Vlado

                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      I would welcome the option for HDR formats too, honestly. Cases where color corrections completely clip off the dynamic range outside of 8bit are actually quite rare. So if you have image, which you have set up to look very nice right in the VFB, and you just want to take that result you already like in Fusion for example, if you then decide to touch exposure in fusion, to lower it for example, you won't get clipped ugly gray flat areas on highlights as long as you haven't used a combo of color corrections which completely clips the range.

                      Of course, it would still make sense to keep such option off by default.

                      Comment


                      • #12
                        Originally posted by vlado View Post
                        Nope. EXR files are supposed to represent the raw render without color corrections. We will enable the writing of the color corrections when saving to 8-bit files (JPG, PNG etc) but not for EXR files.

                        Best regards,
                        Vlado
                        Now i understand why vray turn off the option. but it is hard to explain to those who using corona in my company
                        Best regards,
                        Jackie Teh
                        --

                        3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
                        AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
                        Website: https://www.sporadicstudio.com
                        Email: info@sporadicstudio.com
                        YouTube: https://www.youtube.com/c/SporadicStudio

                        Comment


                        • #13
                          Originally posted by Recon442 View Post
                          I would welcome the option for HDR formats too, honestly. Cases where color corrections completely clip off the dynamic range outside of 8bit are actually quite rare. So if you have image, which you have set up to look very nice right in the VFB, and you just want to take that result you already like in Fusion for example, if you then decide to touch exposure in fusion, to lower it for example, you won't get clipped ugly gray flat areas on highlights as long as you haven't used a combo of color corrections which completely clips the range.

                          Of course, it would still make sense to keep such option off by default.
                          What is HDR format mean? do vray got this option now?
                          Best regards,
                          Jackie Teh
                          --

                          3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
                          AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
                          Website: https://www.sporadicstudio.com
                          Email: info@sporadicstudio.com
                          YouTube: https://www.youtube.com/c/SporadicStudio

                          Comment


                          • #14
                            Originally posted by vlado View Post
                            Nope. EXR files are supposed to represent the raw render without color corrections. We will enable the writing of the color corrections when saving to 8-bit files (JPG, PNG etc) but not for EXR files.

                            Best regards,
                            Vlado
                            yes please, and also would be really really handy to enable writing LUT in 8-16 bit files directly from VFB. Any previews we make in VFB, atm we have to print screen instead of proper save when using LUTs

                            Comment


                            • #15
                              Hi,

                              sorry to necromance this thread, but I just found one thing I can not understand.

                              Chaosgroup seems to be very protective about keeping high dynamic range image formats output of out V-Ray linear, hence the reluctance to introduce ability to output images with LUT baked in. So I respected that and relied on that being the case. I've just now saved EXR image that has been rendering for hours, and I had highlight compression in exposure controls of VFB enabled just for preview purposes. I've just saved the EXR expecting it will be saved linearly, closed the VFB and opened different scene. To my surprise, the EXR was saved with the highlight compression baked in, effectively negating all the time I've spent rendering the image, as I needed HDR data to apply glares.

                              I really do not understand it. Why can we have an option to ruin our HDR images with highlight compression and contrast features, but can not do so with LUTs. Shouldn't it be all or nothing? This mixed behavior adds to the confusion.

                              Comment

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