Originally posted by Fat Tony
View Post
Even fairly high energies can be today distributed without issue (cfr. Reflective GI caustics.): to break that requires some whacking, hence me talking of a "conscious effort" to stay within real-life ranges (ie. reduce shaders and lights and color mapping cheating to as close to zero as possible).
SPM and clamping patch the issue through some severe biasing, which is why i tend to avoid those like the plague, but sure, they'll help by cutting off the higher energies...
Comment