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  • Siger Shaders

    Is there any plans on implementing the proprietary scripts used in some of the Siger shaders? I am talking manly for RT.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Which ones specifically?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by vlado View Post
      Which ones specifically?

      Best regards,
      Vlado
      maybe is this 4
      https://www.sigershop.eu/free-3ds-max-plugins/
      www.archcg.my

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      • #4
        Yep! All of those are in their materials. Makes it hard to use render farms and RT, so I am not sure it was a wise move to create priority plugins to use the material.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

        Comment


        • #5
          Originally posted by glorybound View Post
          Yep! All of those are in their materials. Makes it hard to use render farms and RT, so I am not sure it was a wise move to create priority plugins to use the material.
          Man, that had never occurred to me until now. It's a very good point though, scenes with the latest Siger releases would be incompatible with render farms. Eeeek.

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