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3dsMax 2018.2 - New spline tools and 3dsMax batch + A lot of fixes.
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They haven`t fixed the one issue that stops me from upgrading, having to click twice on drop down menus and input boxes when you aren`t focused on that part of the interface already. It`s absolutely painful. I`m using windows 7, maybe it doesn`t happen on Win10 ? I haven`t heard anyone else mention it.
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Originally posted by anthonyh View PostThey haven`t fixed the one issue that stops me from upgrading, having to click twice on drop down menus and input boxes when you aren`t focused on that part of the interface already. It`s absolutely painful. I`m using windows 7, maybe it doesn`t happen on Win10 ? I haven`t heard anyone else mention it.
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I was an early adopter, but since fighting so long to get 2017 to work I haven't even thought about moving to 2018. It pains me to pay for something I can't use, but it is business and I can't afford to fight with my software anymore. Anybody using 2018 successfully? Any reason to move from 2017 to 2018?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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2017 was unusable for me after awhile due to the viewport crashing bug. 2018 has been much better in that sense, but I still get crashes daily. I think it's just due to all the plugins I use these days (vray, corona, octane, maxwell, itoo, growfx, internal, etc.). I can't imagine trying to develop software with such a large community of plugins that can go wrong. Not sure how this will ever get better.
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I crash many times a week, which has gotten much better. Pretty sad that I am happy with only a dozen crashes a week. I run many plugins, too, but just the main ones.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Ahhhh, it looks like they've bought up & incorporated Boomer Labs SplineTools https://vimeo.com/128505858
- Likes 1
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Can anyone tell me what this means in Autodesk's description of "Enhancements and Changes for Viewports";
"Complex scenes, such as a commercial airliner interior with hundreds of seats, can now be used and manipulated in the viewports."
What does that mean ?? (no examples, no links, just that text......)
http://help.autodesk.com/view/3DSMAX...0-91494FAB9DAEJez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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Hello JezEmin,
We had a case internally that had loads of nested groups with thousands of objects that weren't instanced. I think the group nests went something like 7 deep. This scene would barely rotate in the viewport and had something like 32,000 objects in it. I was getting something like point two fps in that scene. After the fix it was way faster and responded like a normal huge scene instead of crawling and making it impossible to work.
All in all though, big scenes that are poorly optimized should be more responsive now.
Best,
Alfred
EDIT: Typo, 32k not 132k.Last edited by Deflaminis; 31-08-2017, 04:48 PM.
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Originally posted by Deflaminis View PostHello JezEmin,
We had a case internally that had loads of nested groups with thousands of objects that weren't instanced. I think the group nests went something like 7 deep. This scene would barely rotate in the viewport and had something like 132,000 objects in it. I was getting something like point two fps in that scene. After the fix it was way faster and responded like a normal huge scene instead of crawling and making it impossible to work.
Best,
Alfred
But I will say, whilst I'm not ready to use 2018 (nor prepared to risk doing so at this stage) - I had a tiny play this evening and the first thing I did notice was how amazingly fast the viewport seemed to be.
Admittedly, not a big scene by any imagination, but it was immediately noticeable.
Thanks once again for the explanation.Last edited by JezUK; 31-08-2017, 10:53 PM.Jez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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Originally posted by Deflaminis View PostHello JezEmin,
We had a case internally that had loads of nested groups with thousands of objects that weren't instanced. I think the group nests went something like 7 deep. This scene would barely rotate in the viewport and had something like 132,000 objects in it. I was getting something like point two fps in that scene. After the fix it was way faster and responded like a normal huge scene instead of crawling and making it impossible to work.
That's the new record for me. I have dealt with like 20,000-30,000 objects. But. 132,000?
It is good to hear that 3dsMax can handle that.
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