Hello,
A friend on a french CG forum bounced on a thread about a ShaderXYZ contest, asking if VRay could integrate nested dielectric principles. I must admitt that's the first time I hear about nested dielectrics ... is there anyway to get that with VRay ?
Any precisions would be great.
Thanks a lot
A friend on a french CG forum bounced on a thread about a ShaderXYZ contest, asking if VRay could integrate nested dielectric principles. I must admitt that's the first time I hear about nested dielectrics ... is there anyway to get that with VRay ?
Any precisions would be great.
Thanks a lot
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