Hello All,
Once again I have to apologise for this question. I may have asked about it before in the past but can remember the answer. I wish to know the proper way to layer a specular material onto a base material. (For use in skin shading and other complex materials)
I have 3 renders
01 - Base Material is a VRay Material with the Parameters set. I wish to re-create this material with a blended shader network.
02 - Falloff Blended is a VRayBlendMtl that blends both materials based on a falloff
03 - Additive Blended is a VRayblendMtl with Additive mode on. It looks closest to the original but still slightly different.
Scene file for testing https://drive.google.com/open?id=0B3...0ZZR2dKR1JnbGM
The other two images are shader networks that show how I set the blend materials up. I am not able to recreate the specular reflection of the original material. What is the correct way to recreate the original material using a VRayBlenMaterial?
Thank you.
Steve ~
Once again I have to apologise for this question. I may have asked about it before in the past but can remember the answer. I wish to know the proper way to layer a specular material onto a base material. (For use in skin shading and other complex materials)
I have 3 renders
01 - Base Material is a VRay Material with the Parameters set. I wish to re-create this material with a blended shader network.
02 - Falloff Blended is a VRayBlendMtl that blends both materials based on a falloff
03 - Additive Blended is a VRayblendMtl with Additive mode on. It looks closest to the original but still slightly different.
Scene file for testing https://drive.google.com/open?id=0B3...0ZZR2dKR1JnbGM
The other two images are shader networks that show how I set the blend materials up. I am not able to recreate the specular reflection of the original material. What is the correct way to recreate the original material using a VRayBlenMaterial?
Thank you.
Steve ~
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