Hi,
We are using BF/LC as a renderer these days, but sometimes we have glass objects that aren't rendering correctly with the default settings.
Attached are 2 images, one being the defaults (no depth override), and one using depth override set at 30.
Can we get the glass to render correctly as the 30 subdiv example without having to set the depth over everything to 30, as that seems a bit overkill?
Thanks for any pointers.
We are using BF/LC as a renderer these days, but sometimes we have glass objects that aren't rendering correctly with the default settings.
Attached are 2 images, one being the defaults (no depth override), and one using depth override set at 30.
Can we get the glass to render correctly as the 30 subdiv example without having to set the depth over everything to 30, as that seems a bit overkill?
Thanks for any pointers.
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