Hi,
I'm working on a model at the moment which has a lot of duplicate faces and resulting black render surfaces. Yesterday I started cleaning it up manually but it's a huge appartment complex so I would rather not waste my time doing it manually. I found a script that might hopefully help (DDF) and will try it later today. *fingers crossed*
However I read that changing the secondary ray bias from 0.000 to 0.01 or similar could help in this case aswell. However I would like to know what negative effects this would give for the renders if it does help cleaning up the balck surfaces? (They're all archviz stills).
Can anyone tell me? Thanks.
Dean
I'm working on a model at the moment which has a lot of duplicate faces and resulting black render surfaces. Yesterday I started cleaning it up manually but it's a huge appartment complex so I would rather not waste my time doing it manually. I found a script that might hopefully help (DDF) and will try it later today. *fingers crossed*
However I read that changing the secondary ray bias from 0.000 to 0.01 or similar could help in this case aswell. However I would like to know what negative effects this would give for the renders if it does help cleaning up the balck surfaces? (They're all archviz stills).
Can anyone tell me? Thanks.
Dean
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