Hi Folks,
I'm trying to render an animation in an evening situation with 1200 light sources including vray meshlight, vrayIESlight, vrayDomelight, vray Plane light and vray sphere light. So basically all possible lights.
If I render with full light evaluation my rendertime is too high to finish on time. If I render with probabilistic light, the lighting is just simply terrible and dark. If I render with adaptive light the rendering is nice, but it flickers on some places in animation and it is too much to ignore. I read some previous comments and set my light cache to 3000, my sample size is 0,01 retrace is 8 and leak prevention is 0,8. My probabilistic light number is 8. Primary engine is brute force.
Any ideas how could I sort this out? Maybe simply increase light cache subdivisions?
Any help is appriciated.
Regards
Barnabas
I'm trying to render an animation in an evening situation with 1200 light sources including vray meshlight, vrayIESlight, vrayDomelight, vray Plane light and vray sphere light. So basically all possible lights.

If I render with full light evaluation my rendertime is too high to finish on time. If I render with probabilistic light, the lighting is just simply terrible and dark. If I render with adaptive light the rendering is nice, but it flickers on some places in animation and it is too much to ignore. I read some previous comments and set my light cache to 3000, my sample size is 0,01 retrace is 8 and leak prevention is 0,8. My probabilistic light number is 8. Primary engine is brute force.
Any ideas how could I sort this out? Maybe simply increase light cache subdivisions?
Any help is appriciated.
Regards
Barnabas
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