Trying to get my head around why this is happening. I imagine it's quite simple but it's just not clicking.
My camera is pointing up at a building, on top of which is a green roof. I have a grass texture on there (not that I need it as it's not going to be seen but I'm keeping it to illustrate the point). There's a wall next to this grass on top of the building which is a grey fibre cement with no reflection. When I render the wall picks up the green of the grass a huge amount which I'm certain wouldn't happen. Why is it doing this? If I change the colour of the surface to, say, white, the wall turns very bright despite the fact that it's in full shadow.
Think I'm missing something here so any help greatly appreciated.
My camera is pointing up at a building, on top of which is a green roof. I have a grass texture on there (not that I need it as it's not going to be seen but I'm keeping it to illustrate the point). There's a wall next to this grass on top of the building which is a grey fibre cement with no reflection. When I render the wall picks up the green of the grass a huge amount which I'm certain wouldn't happen. Why is it doing this? If I change the colour of the surface to, say, white, the wall turns very bright despite the fact that it's in full shadow.
Think I'm missing something here so any help greatly appreciated.
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