Hi all,
I have a compositing question. If I render my image with a V-ray shadow catcher and sun/sky I get a colored alpha. I understand that I have to save the alpha as a separate exr with the VFB output, since using RGBA only produces a mono channel alpha. I haven't figured out how to composite this in Photoshop so I get the same result as I get when I display the render in the VFB with a background turned on (see attached screenshot). I tried to open both passes with alpha applied in Photoshop, then I used divide since that was the only blend mode that looked close, but I get artifacts and the colors is not the same. I could try to use AE, but if anyone has any info on what the right workflow is I would really like it if someone points me in the right direction!
Does anybody know any good tutorials for this? If not maybe it's a good idea for the Chaosgroup team to make something one day?
I have a compositing question. If I render my image with a V-ray shadow catcher and sun/sky I get a colored alpha. I understand that I have to save the alpha as a separate exr with the VFB output, since using RGBA only produces a mono channel alpha. I haven't figured out how to composite this in Photoshop so I get the same result as I get when I display the render in the VFB with a background turned on (see attached screenshot). I tried to open both passes with alpha applied in Photoshop, then I used divide since that was the only blend mode that looked close, but I get artifacts and the colors is not the same. I could try to use AE, but if anyone has any info on what the right workflow is I would really like it if someone points me in the right direction!

Does anybody know any good tutorials for this? If not maybe it's a good idea for the Chaosgroup team to make something one day?
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