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Compositing question - colored alpha

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  • Compositing question - colored alpha

    Hi all,

    I have a compositing question. If I render my image with a V-ray shadow catcher and sun/sky I get a colored alpha. I understand that I have to save the alpha as a separate exr with the VFB output, since using RGBA only produces a mono channel alpha. I haven't figured out how to composite this in Photoshop so I get the same result as I get when I display the render in the VFB with a background turned on (see attached screenshot). I tried to open both passes with alpha applied in Photoshop, then I used divide since that was the only blend mode that looked close, but I get artifacts and the colors is not the same. I could try to use AE, but if anyone has any info on what the right workflow is I would really like it if someone points me in the right direction!

    Does anybody know any good tutorials for this? If not maybe it's a good idea for the Chaosgroup team to make something one day?

  • #2
    Photoshop doesn't understand colored alpha, which is a shame. What I do to preserve the color of the alpha, is render it with a shadow catcher on a white background. Then use the RGB channel of the render and put it in Photoshop.
    https://www.behance.net/Oliver_Kossatz

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    • #3
      Hi Oliver, I'm not sure I understand exactly your workflow. What do you do with it when you get it into Photoshop, and how do you composite this layer with the background?

      Anyways, I would be interested in finding out how I can get the same results as the VFB composite in an external compositing software. Can Adobe AE or PS do this or do I need something like Nuke or Fusion? Does anyone know what the "right" way is, with linear workflow? If not, is there a way to save the precomposed output from VFB?
      Last edited by markus_s_cg; 30-09-2017, 02:42 AM.

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